Abstract
Artificial intelligence (AI) is a branch of computer science that tries to develop computational tools and systems that can carry out tasks comparable to human decision-making and learning. The subject of AI is expanding quickly, and AI technology is becoming more and more significant in a variety of IT specialties. When more automated and intelligent solutions are employed instead of outdated techniques, the quantity of manpower and resources needed for game testing will be greatly decreased. The aim of this study is to find new models that will make game testing easier by utilising state-of-the-art AI techniques. In an attempt to determine the model base and algorithmic foundation for the new approach, the examination and comparison of existing theories, models, and algorithms is used to infer and identify the viability of certain current mainstream AI models and algorithms in game testing sessions. Standard software testing is not the same as game testing. Further consideration should be given to the whole gaming experience and entertainment value in addition to functional testing. User questionnaires and in-game testing are used in the current standard experience testing methodology. Artificial intelligence eliminates human aspects in emotional cognition. It may produce more objective test results while spending less money for both human and material resources by using massive data sets and its own learning and processing capabilities. This paper examines the state of AI in software testing, game creation, and emotion perception using expertise in using and applying AI approaches in game testing for quality assurance. It also demonstrates how well AI methods work for predicting player emotions during game testing. The AI testing reduces testing expenses related to labour and material resources while guaranteeing total game confidentiality before release. It also increases test accuracy and reduces the impact of subjectivity.
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